![]() ![]() The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the games' main antagonist, Doctor Neo Cortex, who created Crash and wants him dead as he is a failed experiment. The main games in the series are largely platformers, but several are spin-offs in different genres. The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The series was originally produced by Universal Interactive, which later became known as Vivendi Games in 2007, Vivendi merged with Activision, which currently owns and publishes the franchise. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. Your kids gonna hate this game.Android, BlackBerry, Game Boy Advance, GameCube, iOS, Java ME, Microsoft Windows, N-Gage, Nintendo DS, Nintendo Switch, PlayStation, PlayStation 2, PlayStation 4, PlayStation 5, PlayStation Portable, Wii, Xbox, Xbox 360, Xbox One, Xbox Series X/S, ZeeboĬrash Bandicoot is a video game franchise, originally developed by Naughty Dog as an exclusive for Sony's PlayStation console and has seen numerous installments created by numerous developers and published on multiple platforms. I'd recommend this to anyone who is a grown adult and can take frustration and no one else. ![]() I'm sure others maybe wouldn't but the cutscenes were fantastically animated and voiced. The story was nothing incredible, and the humor wasn't awful, in fact I rather enjoyed it most of the time but there wasn't a whole lot which I honestly would've preferred more of. It requires you to entirely master a level in order to unlock it. There are plenty of unlockable cosmetics but good lord the grind required to unlock them is rough. There are side levels on top of bonus levels that let you play as a different character with a different tool set, as well as mirror mode levels. ![]() There is plenty of replayability in the game. I suspect this is not an issue on other platforms and others may not have experienced it as much as I have. There were certainly times when I died because the platforming was hindered by graphics. I would've loved 60FPS or more, and higher visual fidelity. This review is for the switch version, played exclusively in handheld. It's not impossible, in fact its very doable, it just will require you to try and try again. I will admit I am not good at this at all, in fact I would not recommend this as hardly to those who aren't already massive fans or want a challenge. Many games who don't have new entries in decades return and flop entirely but it is everything crash use to have and then some. Many games who don't have new entries in decades return and flop entirely but it is everything crash use to have This is a fantastic sequel. This is probably the best that could've been done for a port of this game on Switch, and for that it's appreciated that the effort was put in. ![]() On the whole it's perfectly serviceable, even if the low resolution is disappointing. There's parts of this game that look fantastic, even on Switch, but for many levels there's a noticeable visual downgrade, one that you might notice even if you're unaware that the game exists on other platforms. It's not fantastic but it's definitely playable, and that's okay to me. It's an incredibly realisation of the formula of the older Crash games and holds up in the modern gaming landscape while still upholding the charm that the original trilogy had. Apart from this though, I've got nothing but praise for this game. While I enjoyed the journey from beginning to end, missing just one crate on numerous occasions got really frustrating. Some crates also felt practically invisible to me, even on subsequent playthroughs of levels, meaning I finished Crash 4 without a feeling of completion or accomplishment. While I love the game, my main problem with it is that as the game progresses these seemingly expansive levels become more and more like those of the older games, as hallway platforming gameplay takes the forefront once again, creeping in more as the game progresses. The first level in the game is a fantastic showcase of this, as it switches between 3D and 2.5D, shifting perspectives throughout the 3D gameplay and introducing the rail grind gameplay that was also pretty enjoyable, which is surprising for a fairly oversaturated mechanic. Undoubtedly the best game in the series, expanding on the hallway platforming formula in adding extra layers of 3D movement. Undoubtedly the best game in the series, expanding on the hallway A fantastic modernisation and evolution of the classic Crash formula. A fantastic modernisation and evolution of the classic Crash formula. ![]()
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